Simon Donkers's Game Maker site siteSimon Donkers's Game Maker site
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Common flaws within GM games

1/52/53/54/55/5 (17 votes)

Controls

 Game controls
QWERTY, most commen keyboard layout
QWERTY, most common keyboard set up. Make sure to also watch controlls on other keyboard set ups.

When I play a new game these day the first thing I am doing is pressing every possible key in the keyboard to see what will give a response of the game. Just about any game has a different control system and hardly any game tells you what the controls are. Should I use the arrow keys or WSAD or the numerical keys? No, they decided to go with something else for a change. So I can keep hitting all keys on my keyboard noticing I have disabled and enabled just about any effect in the game and that hardly anything works any more as it should. When making a game there are currently a few default key blocks. Either use mouse with WSAD, use arrows with Z, X and C for action keys. Do not use shift as that can cause an unexpected compatibility screen at certain PC’s. Also make sure that the left and right hand are a comfortable distance away from each other. Also make sure that the keys are easy to figure out. If you have a race game that uses the arrow keys you require no documentation but if your game has a special key to activate a special feature then make this clear to the user. A good example of this is Seiklus that actually showed an image of all keys you can use within the game and if you get additional controls it will show a new window.

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User comments

 Tim (Escapader) posted at 2005-01-27 17:16:54Quote
A very well written article indeed. Just if the GMC could actually do the points listed in the article ;).
 Mr Hyun posted at 2005-01-30 12:56:22Quote
Nice job on the article. Some very valid points have been noted of.
 Sam posted at 2006-08-05 18:52:59Quote
Great article, really great. I wish more people would read this!
 Ultimate posted at 2006-08-14 20:29:02Quote
What Sam said!
Great job!
;)

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