Simon Donkers's Game Maker site siteSimon Donkers's Game Maker site
Version: GM 6 Downloads: 14406 Example, Game Maker 6 compatible
Filesize: 5.1 kb Creative Commons License
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Map generator

1/52/53/54/55/5 (25 votes)

This script for an RTS game looks at the location of planets and devides the map into zones for each player. It can both color the map in the players color as draw borders around area's. Very customisable.


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User comments

 Jordan posted at 2006-03-01 03:33:46Quote
Nice colors and shadows. It's just that I don't know what the game is REALLY about. *** star for no moving objects and no understanding. I still like it thogh.
 Simon Donkers posted at 2006-03-01 11:09:12Quote
This isn't a game. It's an example how one can devide a map over into multiple different zones. It can be used in an RTS to mark the players area. You can have moving objects if you rerun the update script. Seeing that this is made as an example for a turn based game the update will happen only once a turn and is therefore rather slow. So this isn't very useful for moving elements.
 I love your programming. posted at 2006-04-11 10:11:03Quote
Your good but can you tell me how shuld i selekd my units and deselekd them again???
 Simon Donkers posted at 2006-04-11 10:33:49Quote
A search for RTS on this website will give you an example of this ;).
 Marcos Brito posted at 2006-05-03 18:57:02Quote
Woh! Hello I'm Spanish but I know quite english. the idea is very good. How do you have had this idea? Anyway this example is perfect for one of my games. thanks for this example.
 Simon Donkers posted at 2006-05-06 15:51:40Quote
I made this example after a discussion on the unofficial Dutch GMC (where I'm a global moderator) where in the expert forum a discussion started on the best way to do such a thing.
Good luck with your game.
 Mohammed-f posted at 2007-01-14 13:33:55Quote
this example use to much cpu. but the results are ok :) I'll hope you'll update this example to make it use less cpu because i need 5 sec to load for everytime to replay the script...
 Simon Donkers posted at 2007-01-14 17:22:46Quote
Speed is proportional to the number of players and to the grid size squared.

This is intended for turn based game and hence I choose to ignore speed over usability. If you change the grid from 16 to 32 the speed went up with a factor 8+ for me. I can't simply make Game Maker work faster. If you want small grid sizes you need more CPU cycles.
 Genius 118 posted at 2007-05-22 19:25:40Quote
It is good.
Enough said.
 Woopsire posted at 2008-02-03 23:19:36Quote
I've tried making objects that move, and the script goes slower than molasses. Try to make one that would support moving objects, hmm?

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